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Fullsatt på GameDev Umeå 2012

100 spelutvecklare deltar i årets GameDev på Folkets hus i Umeå, en ökning med 30 jämfört med 2011. Flest killar, men Johan Lundkvist, projektledare för Filmarc är ändå nöjd.
– Årets tretton tjejer är en klar förstärkning mot förra året då det bara var en tjej.

100 spelutvecklare deltar i årets GameDev på Folkets hus i Umeå, en ökning med 30 jämfört med 2011. Flest killar, men Johan Lundkvist, projektledare för Filmarc är ändå nöjd.
– Årets tretton tjejer är en klar förstärkning mot förra året då det bara var en tjej.
Han berättar om det närmast enormt stora intresset då de 100 platserna var fyllda innan GameDev ens var annonserat och i år är 27 av deltagarna från Finland.

Emanuel Dohi from Dohi Sweden in Umeå, Sweden 

Åsa Roos – Game Design Challenge
Åsa has been a game developer for 12 years and in that span of time she has managed to work on mobile games, triple A titles and a mobile console. She’s worked as a level designer, game designer, copywriter, user interface designer and producer. At the moment she’s living the dream as a UX designer at Avalanche Studios in Stockholm.

 

Moderator: Per Strömbäck
Moderator for the day will be Per Strömbäck. Per works for the game industry’s trade bodies as the managing director of Spelplan – Association of Swedish Game Developers and the spokesperson for the industry-wide Dataspelsbranschen (Swedish Games Industry) body. He will contact you before the conference to tell you more about how he will maps out the day.
Ben Cousins – The Five Big Trends in the Global Games Industry
Ben is the General Manager of ngmoco Sweden, where he leads a team developing freemium mobile games aimed at core console and PC gamers. Prior to joining ngmoco, Ben was General Manager of Easy, an EA studio overseeing a portfolio of free-to-play PC games including the ground-breaking BATTLEFIELD HEROES. Mirroring the industry’s transition into direct-to-consumer distribution models, Ben has been working exclusively on digitally delivered games since 2005 and he is widely regarded as one of the western-world’s leading authorities on freemium game development and operation. Ben started his games industry career as a QA tester in 1999.Fredrik Wester – Business Models in Change
Fredrik is CEO, President and Principal Owner at Paradox Interactive; one of the biggest independent Publishers in Northern Europe. Fredrik is a serial entrepreneur and founder of among other companies, download portal GamersGate in 2006. Fredrik invests in tech, media and entertainment start-ups and also acts as Chairman of the Board at Camlac (Camilla Läckbergs Holding Company). In his spare time he coaches kids football in the local Stockholm club Hammarby.

Åsa Roos – Game Design Challenge
Åsa has been a game developer for 12 years and in that span of time she has managed to work on mobile games, triple A titles and a mobile console. She’s worked as a level designer, game designer, copywriter, user interface designer and producer. At the moment she’s living the dream as a UX designer at Avalanche Studios in Stockholm.

Gordon van Dyke – Owning Your DLC Plan
Originally hailing from the San Francisco Bay Area, Gordon entered the industry, surprisingly even to himself, by landing a job with DICE (Digital Illusions CE AB) working on Battlefield 2142. While at DICE he took leadership roles on Battlefield: Bad Company one & two and Battlefield 1943.  Seeking additional growth and challenges he moved back to California to work at Visceral Games, but after a year found himself drawn back to Sweden and the growing Development scene. Finding an inspiring, and challenging, role at Paradox Interactive he moved back to take on the challenge of launching a new IP in the risky sub genre of medieval combat in a multiplayer environment, where he still resides.

Speakers from the FilmArc region:
Emanuel Dohi from Dohi Sweden in Umeå, Sweden
Jussi Autio from Oulu Game Lab, Finland
ImpactO from gscept in Skellefteå, Sweden

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22 november, 2012 |
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